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AI Insights · Timothy · January 2023

Top 5 Dynamic Games in Australia in Q4 2022

Explore the performance of the top 5 dynamic games in Australia for Q4 2022, including weekly revenue, downloads, and active users.

Top 5 Dynamic Games in Australia in Q4 2022

In the fourth quarter of 2022, the top 5 dynamic games on the unified platform in Australia showcased varying trends in weekly revenue, downloads, and active users. Here’s a detailed look at their performance:

Roblox demonstrated a strong finish to the year. Weekly revenue started at approximately $535K in late September and saw fluctuations before peaking at around $660K in the final week of December. Downloads began at 34.3K and dipped to 21.3K by the end of October but saw a resurgence, reaching 44.8K in the last week of December. Active users showed a similar pattern, starting at 1.25M and ending the quarter at nearly 1.40M.

EA SPORTS FC™ Mobile Soccer experienced a notable increase in weekly revenue, beginning at about $13.4K in late September and climbing to approximately $45.1K by mid-December. Downloads saw a significant spike, particularly in mid-November, reaching 37.8K before settling at 12.1K in the last week of December. Active users also increased, starting from 49.1K and peaking at around 89.2K in late November, then stabilizing at approximately 73K by the end of December.

Gardenscapes from Playrix maintained a steady revenue stream, beginning at $129K and closing the quarter at around $169.7K. Downloads saw a steady increase throughout the quarter, starting at 6.2K and peaking at 28.2K in the last week of December. Active users also showed growth, beginning at 61.5K and reaching nearly 87.7K by the end of the quarter.

Homescapes, another title from Playrix, showed consistent revenue growth, starting at $151.9K and ending at approximately $178.3K. Downloads began at 8.8K in late September and rose to 17.9K by the end of December. Active users fluctuated slightly but generally increased, starting at 87.6K and closing the quarter at around 95.1K.

Pokémon GO saw varied performance in revenue, starting at $203.3K and peaking at $297.8K in early December before ending the quarter at approximately $179.5K. Downloads showed a steady trend, beginning at 10.9K and increasing to 14.6K by the end of December. Active users experienced ups and downs, starting at 481.9K and ending the quarter at 403.3K.

These insights, gathered from Sensor Tower, offer a comprehensive view of the dynamic gaming landscape in Australia for Q4 2022. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023